Created
December 31, 2018 21:14
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| Shader "Flipping Normals" { | |
| Properties { | |
| _MainTex ("Base (RGB)", 2D) = "white" {} | |
| } | |
| SubShader { | |
| Tags { "RenderType" = "Opaque" } | |
| Cull Off | |
| CGPROGRAM | |
| #pragma surface surf Lambert vertex:vert | |
| sampler2D _MainTex; | |
| struct Input { | |
| float2 uv_MainTex; | |
| float4 color : COLOR; | |
| }; | |
| void vert(inout appdata_full v) { | |
| v.normal.xyz = v.normal * -1; | |
| } | |
| void surf (Input IN, inout SurfaceOutput o) { | |
| fixed3 result = tex2D(_MainTex, IN.uv_MainTex); | |
| o.Albedo = result.rgb; | |
| o.Alpha = 1; | |
| } | |
| ENDCG | |
| } | |
| Fallback "Diffuse" | |
| } |
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