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December 31, 2018 21:14
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Bradley Pizzimenti created this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,36 @@ Shader "Flipping Normals" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} } SubShader { Tags { "RenderType" = "Opaque" } Cull Off CGPROGRAM #pragma surface surf Lambert vertex:vert sampler2D _MainTex; struct Input { float2 uv_MainTex; float4 color : COLOR; }; void vert(inout appdata_full v) { v.normal.xyz = v.normal * -1; } void surf (Input IN, inout SurfaceOutput o) { fixed3 result = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = result.rgb; o.Alpha = 1; } ENDCG } Fallback "Diffuse" }