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  1. shamb0 revised this gist Jun 29, 2025. 1 changed file with 1 addition and 1 deletion.
    2 changes: 1 addition & 1 deletion 030-001-001-bprint-chessmate-bz1.md
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    @@ -39,7 +39,7 @@ The platform consists of an intelligent chess interface powered by Gemma 3n for

    ## ๐ŸŽฏ System Architecture Overview

    TODO
    ![image](https://gist.github.com/user-attachments/assets/fec9b92e-5614-4408-a36a-d362e4a26222)

    ## ๐Ÿง  Cognitive Stage Detection Flow

  2. shamb0 created this gist Jun 29, 2025.
    225 changes: 225 additions & 0 deletions 030-001-001-bprint-chessmate-bz1.md
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    # ChessMate: Chess + Teammate (AI companion), Learn Languages Through Chess - Complete Technical Blueprint

    ## ๐Ÿ“– Introduction

    ### What is the System?
    **"Learn Languages Through Chess"** is an innovative AI-powered educational platform that combines chess instruction with language learning. The system uses adaptive artificial intelligence to provide personalized chess coaching in multiple languages, adjusting both the complexity of chess concepts and language difficulty based on the learner's cognitive stage and linguistic proficiency.

    ### Why Are We Creating It?

    #### ๐ŸŽฏ **Core Problem Statement**
    Traditional language learning often lacks engaging, contextual applications that maintain learner interest while providing meaningful skill development.

    #### ๐ŸŒŸ **Innovation Opportunity**
    - **Cognitive Stage Adaptation**: Unlike static educational content, our AI adapts teaching style based on learner's cognitive development (Novice โ†’ Developing โ†’ Expert)
    - **Cultural Chess Wisdom**: Integrates chess knowledge from different cultures and languages, enriching both chess and language learning
    - **Universal Appeal**: Chess transcends cultural boundaries, making it an ideal vehicle for language learning

    #### ๐ŸŽช **Hackathon Context**
    Built for the [**Google Gemma 3n Hackathon**](https://www.kaggle.com/competitions/google-gemma-3n-hackathon), this project showcases:
    - **Gemma 3n's multilingual capabilities** for authentic language coaching
    - **Multi-agent orchestration** via Google ADK for cognitive adaptation
    - **Real-world impact** in education and accessibility

    #### ๐ŸŒ **Target Impact**
    - **Students**: Learn languages through an engaging, strategic game
    - **Chess Players**: Access coaching in their native language or target language
    - **Educators**: Demonstrate practical AI applications in bilingual education
    - **Global Accessibility**: Break down language barriers in chess education

    #### ๐Ÿ’ก **Technical Innovation**
    - **Cognitive AI Architecture**: Three-tier intelligence system mirroring human learning stages
    - **Adaptive Cultural Integration**: Chess wisdom and terminology from multiple traditions
    - **Universal Design**: Works equally well for child beginners and adult experts

    ### System Overview
    The platform consists of an intelligent chess interface powered by Gemma 3n for multilingual interaction, cognitive stage detection for personalized instruction, and seamless deployment across web platforms. Users engage with a chess game while receiving coaching, explanations, and cultural insights in their target language, creating an immersive learning environment that develops both strategic thinking and linguistic skills.

    ---

    ## ๐ŸŽฏ System Architecture Overview

    TODO

    ## ๐Ÿง  Cognitive Stage Detection Flow

    ```mermaid
    flowchart TD
    Start([User Makes Move]) --> Analyze[Analyze Move Quality]
    Analyze --> Metrics{Calculate Metrics}
    Metrics --> Time[Move Time Analysis]
    Metrics --> Accuracy[Move Accuracy]
    Metrics --> Pattern[Pattern Recognition]
    Time --> Score1[Time Score: Fast=Expert, Slow=Novice]
    Accuracy --> Score2[Accuracy Score: Good=Expert, Blunders=Novice]
    Pattern --> Score3[Pattern Score: Complex=Expert, Basic=Novice]
    Score1 --> Combine[Combine Scores]
    Score2 --> Combine
    Score3 --> Combine
    Combine --> Stage{Determine Stage}
    Stage -->|Score < 30| Novice[Novice Level]
    Stage -->|Score 30-70| Developing[Developing Level]
    Stage -->|Score > 70| Expert[Expert Level]
    Novice --> Response1[Patient Teaching Response]
    Developing --> Response2[Coaching Guidance Response]
    Expert --> Response3[Strategic Discussion Response]
    Response1 --> Lang[Apply Language Layer]
    Response2 --> Lang
    Response3 --> Lang
    Lang --> Output([Localized Chess Coaching])
    ```

    ## ๐ŸŒ Multilingual Response Generation

    TODO

    ## ๐Ÿ“ฑ Deployment Architecture

    TODO

    ## ๐Ÿ› ๏ธ Technical Stack & Components

    ### Core Technologies
    ```yaml
    Chess Engine:
    library: chess.js
    features: [move_validation, FEN_notation, game_history]
    integration: Browser + Node.js compatible

    AI Models:
    primary: gemma3n:e2b-it-q4_K_M
    secondary: llama3.2:3b-instruct-q8_0
    deployment: [Ollama, Google_AI_Edge]

    Orchestration:
    framework: Google ADK
    protocol: Agent-to-Agent (A2A)
    integration: MCP servers

    Languages:
    target: [English, Hindi, Tamil, Spanish]
    support: Native multilingual via Gemma3n
    fallback: Translation API if needed
    ```
    ## ๐Ÿ”„ Data Flow Architecture
    ```mermaid
    flowchart LR
    subgraph "Input Processing"
    UserMove[User Move Input]
    BoardState[Current Board State]
    History[Game History]
    end

    subgraph "Analysis Engine"
    MoveAnalyzer[Move Quality Analysis]
    StageDetector[Cognitive Stage Detection]
    ContextBuilder[Context Assembly]
    end

    subgraph "AI Processing"
    PromptBuilder[Dynamic Prompt Creation]
    AIModel[Gemma3n Processing]
    ResponseFormatter[Language Formatting]
    end

    subgraph "Output Generation"
    CoachingText[Coaching Message]
    VisualHints[Board Highlights]
    AudioOutput[Speech Synthesis]
    end

    UserMove --> MoveAnalyzer
    BoardState --> MoveAnalyzer
    History --> StageDetector

    MoveAnalyzer --> ContextBuilder
    StageDetector --> ContextBuilder
    ContextBuilder --> PromptBuilder

    PromptBuilder --> AIModel
    AIModel --> ResponseFormatter
    ResponseFormatter --> CoachingText
    ResponseFormatter --> VisualHints
    ResponseFormatter --> AudioOutput
    ```

    ### Data Structures

    TODO

    ---

    ## ๐Ÿš€ Quick Start Implementation Guide

    ### Setup Foundation

    TODO

    ### Core Integration

    TODO

    ---

    ## ๐ŸŽฎ Implementation Phases

    ### Phase 1: Foundation Deliverables:

    - โœ… Playable chess interface
    - โœ… Basic AI coaching in English
    - โœ… Move validation and game logic
    - โœ… Simple language switching

    ### Phase 2: Cognitive Adaptation Deliverables:

    - โœ… Cognitive stage detection working
    - โœ… Different coaching styles per level
    - โœ… Multilingual chess vocabulary
    - โœ… Progress tracking basics

    ### Phase 4: Demo & Polish Deliverables:

    - โœ… Demo scenarios perfected
    - โœ… Submission video created
    - โœ… Documentation complete
    - โœ… Final deployment ready

    ---

    ## ๐Ÿ“Š Success Metrics & KPIs

    ### Technical Metrics

    ```yaml
    Accuracy:
    move_validation: 100%
    stage_detection: >80%
    language_quality: Native speaker level

    Reliability:
    crash_rate: <0.1%
    ```
    ### User Experience Metrics
    ```yaml
    Learning Effectiveness:
    vocabulary_retention: Measurable improvement
    chess_skill_improvement: ELO progression tracking
    engagement_time: >10 minutes per session
    Demo Impact:
    judge_comprehension: Immediate understanding
    wow_factor: Visible positive reaction
    technical_impression: Professional execution
    ```