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| // Processing motion blur | |
| // 'time' runs from 0 to 1 | |
| // ignore everything above the ///////// | |
| // by Dave @ beesandbombs | |
| int[][] result; | |
| float time; | |
| void setup() { | |
| setup_(); | |
| result = new int[width*height][3]; | |
| } | |
| void draw() { | |
| for (int i=0; i<width*height; i++) | |
| for (int a=0; a<3; a++) | |
| result[i][a] = 0; | |
| for (int sa=0; sa<samplesPerFrame; sa++) { | |
| time = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
| draw_(); | |
| loadPixels(); | |
| for (int i=0; i<pixels.length; i++) { | |
| result[i][0] += pixels[i] >> 16 & 0xff; | |
| result[i][1] += pixels[i] >> 8 & 0xff; | |
| result[i][2] += pixels[i] & 0xff; | |
| } | |
| } | |
| loadPixels(); | |
| for (int i=0; i<pixels.length; i++) | |
| pixels[i] = 0xff << 24 | (result[i][0]/samplesPerFrame) << 16 | | |
| (result[i][1]/samplesPerFrame) << 8 | (result[i][2]/samplesPerFrame); | |
| updatePixels(); | |
| saveFrame("f###.gif"); | |
| if (frameCount==numFrames) | |
| exit(); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| int samplesPerFrame = 32; | |
| int numFrames = 48; | |
| float shutterAngle = .6; | |
| void setup_() { | |
| // your usual setup() goes here! | |
| } | |
| void draw_() { | |
| // your usual draw() goes here! | |
| } |
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